Yukon

Goal

Move all cards to the foundations

Layout

Foundations are built up in suit from ace to king. Cards can not be moved out of the foundations.

Tableaux are built up by alternating colors.

Rules

Any face up card can be moved from one tableau to another with all cards on top of it, even if they are not in sequence. Only a king can be placed on an empty stack.

Variants

In Relaxed Yukon you are allowed to remove cards from the foundation.

Russian Solitaire is just like Yukon, except the tableaux build down by suit instead of alternating colors.

Alaska is just like Russian Solitaire, except the tableaux build up or down by suit.

Moose Hide is just like Yukon, except that the tableaux build down by any suit that does not match.

Spider

Goal

Move all cards to the foundations

Rules

54 cards are dealt from 2 decks to 10 tableaux, with the top card of each face up. The remaining cards are left in the deck and placed in the top left corner.

Sequence in the tableaux can be built down by rank regardless of suit. Cards may be moved as a sequence if they are all of the same suit. An empty tableau may be filled with any card.

When a sequence of 13 cards of the same suit (from king to ace) is built it may be moved to a foundation.

Tapping on the deck will deal one card to each tableau. If there are any empty tableaux then they must be filled before additional cards can be dealt form the deck.

Variants

In order to make the game easier it may be played with 1 or 2 suits. The total number of cards is not changed.

Spiderette uses the exact same rules, but with 1 deck and 7 tableaux. Each tableau is dealt one more card than the one before it.

Relaxed mode allows moving a stack of cards as long as they are all the same color. Easy mode goes one step further and allows moving any stack of cards regardless of their color or suit.

Pyramid

Goal

Move all cards to the foundation in pairs that add up to 13.

Layout

The cards are dealt to the tableau in 7 rows, starting with a single card and increasing by one card for each row. Each row overlaps the one before it, so only the cards in the last row can be used at the start of the game.

The remaining cards are left in the deck, and may be flipped one at a time to the waste. The top card in the deck and the top card in the waste may be played at any time.

Rules

Drag any exposed card to another where the rank of the 2 cards adds to a total of 13, and the 2 cards will be moved to the foundation. Since a king has a value of 13 it can be placed in the foundation on it's own.

Variants

Double Pyramid uses 2 decks to make a pyramid with 9 rows.

In the relaxed variant a card can be dragged to one below it, if no other card overlaps it. The relaxed variant only requires clearing the pyramid to win, instead of clearing all cards.

Klondike

Goal

Move all cards to the foundations

Layout

The 4 cells on the top right are the foundations. 28 cards are dealt to the tableaux, and the remaining cards are left in the deck and placed in the top left corner.

Rules

Sequences can be built in the tableaux by building down by alternate color.

An empty tableau may be filled with a king.

The foundations are built up, starting with ace in suit.

Tapping on the deck will flip a card and place it in a pile next to the deck called the waste. The top card of the waste may be played on the foundations or the tableaux.

Variants

In draw 3 tapping on the deck will will deal 3 cards to the waste instead of just one.

In Thoughtful Klondike all cards dealt to the tableaux are face up.

Westcliff uses 10 tableaux, allows any card to be played on an emtpy space and does not allow any redeals. Westcliff also prohibits moving cards out of the foundations.

Gypsy uses 2 decks, and 8 tableaux. Any card may be played an empty space. There is no waste in this game. Instead tapping on the deck will deal one card to each of the tableaux.

Agnes Sorel

The Agnes Sorel variant uses the same layout as regular klondike, but does not have a waste. Instead tapping on the deck deals one card to each of the tableaux.

When a new game is dealt one card is placed in the foundation and that card sets the starting rank for the game. The first card placed on the 3 remaining foundations must match the rank of that card.

Cards in the tableaux build down by matching color instead of alternating color.

Golf

Goal

Move all cards to the waste

Rules

The game is started by dealing 35 cards to 7 tableaux, all face up. The deck is placed in the top left corner, and one card is flipped to the waste.

The top card of any tableau may be played on the waste if it's rank is one above or below the rank of the top card in the waste.

Tapping on the deck will flip one card and play it on the waste. This may be done repeatedly until the waste is empty.

Scoring

1 point is given for every card still in the tableaux. If all cards are moved from the tableaux to the waste then a negative point is given for each card left in the deck.

A low score is good. A score of 5 or under is considered a win.

Variants

Relaxed Golf allows cards to wrap, meaing that an ace may be played on a king, and a king may be played on an ace.

Dead King Golf does not allow any card to be played on a king.

Tri Peaks and Black Hole behave just like relaxed golf, but deal the cards in different layout. In both of these variants a card can not be played when it is being partially covered by another card.

Gaps

Goal

Sort the cards into sets of 12 cards ascending by suit from 2 to king.

Layout

The cards are shuffled, then dealt into 4 equal rows with 13 cards each. The aces are then removed leaving 4 gaps.

Rules

A card may be moved to a gap if it is the same suit and one greater in rank as the card to the left of the gap. The left most card must be filled with a 2.

A gap can not be filled if it is to the right of a king because no card has a higher rank than a king.

When there are no moves remaining you may shuffle all cards that are not in sequence. The gaps will be placed at the end of each row. You may shuffle 2 times.

Variants

Spaces is exactly the same as Gaps, except that the aces are are put back into the deck when reshuffling, and then removed again afterwards. This leaves the gaps in random locations instead of being at the end of the row. Addiction is exactly the same as Spaces, except that it allows 3 shuffles instead of 2.

Spaces is exactly the same as Gaps, except that the gaps are placed randomly, making it more difficult.

Relaxed Gaps and Relaxed Spaces allow unlimited shuffles.

Freecell

Goal

Move all cards to the foundations

Layout

The playing field is split into 3 areas. The 4 cells on the top left are the free cells that give the game it's name. The 4 cells on the top right are the foundations. The rest are the tableaux.

Rules

The game is started by dealing one deck to the tableaux, with all cards face up.

Sequences can be built in the tableaux by building down by alternate color. An empty tableau may be filled with any card.

Any one card may be placed in each free cell as a temporary storage area.

The foundations are built up, starting with ace in suit.

Moving Cards

The number of cards that can be moved as a sequence is limited by the number of empty tableaux and free cells. A sequence may only be moved if it is possible to perform the same move one card at a time.

Variants

Relaxed FreeCell removes the restriction on the number of cards that can be moved in a sequence to make the game easier.

Baker's Game is exactly like FreeCell, except that sequences in the tableaux are built in suit instead of by alternating colors.

Kings Only Baker's game is exactly like Baker's game except an empty tableau may only be filled by a king.

Seahaven Towers is exactly like Baker's game, but with 10 tableaux.

ForeCell is exactly like FreeCell, except that the last four cards of the deck are dealt to the free cells, and an empty tableau may only be filled by a king.

Challenge FreeCell attempts to make the game more difficult by taking the aces and duces out of the deck before the shuffle and dealing them first.

Super Challenge FreeCell is exactly the same as Challenge FreeCell except that it also adds the rule that an empty tableau may only be filled by a king.

Canfield

Goal

Move all cards to the foundations

Layout

The game is started by dealing 13 cards to the reserve, 1 card face up to each tableau, and 1 card to the foundation. The remaining cards are left in the deck.

The 1 card that was played to the foundation sets the starting rank for the game. The first card played on the 3 remaining foundations must match the rank of that card.

Rules

Sequences can be built in the tableaux by building down by alternate color.

The foundations are built up by suit. The starting card is determined by the rank of the card that is automatically dealt to the foundation at the beginning of the game.

Tapping the deck will flip 3 cards and place them face up in a pile next to the deck called the waste. The top card of the waste may be played on the foundations or the tableaux.

The 13 cards below the deck make up the reserve. The top card of the reserve may be played to the foundations or the tableaux.

Scoring

The game is started by buying a deck for $52. Ever card placed into the foundation earns you $5. Since one card is automatically placed in the founcation when the game is dealt you begin each game with $-47.

Aces Up

Goal

Discard as many cards as possible. In a perfect game all cards except the aces will be discarded, thus the name.

Rules

The game is started by dealing 1 card face up to each of the 4 tableaux. The top card of a tableau may be discarded if it has a lower rank than another visible card of the same suit.

The top card of any tableau may be moved to any empty tableau.

Tapping on the deck will deal 1 card face up to each tableau.

Variants

In order to make the game easier it may be played with 2 suits. The total number of cards is not changed.

Aces Up 5 and Aces Up 6 add additional tableaux to make the game easier.